320: Final Project 2nd Meeting

During the second meeting, each person came to the meeting with some insights and discoveries in regards to the defence mechanism in animal instincts. We found that there are few different types of defence that different animals have, each with its unique form and execution. The porcupine curls its body into a ball shape in a dangerous situation. Some squids will quirt ink to blind their predators. The poisonous pufferfish will engulf water and increases its size enormously. All these transformations help the animal to better survive from being attacked or eaten by predators. The team asked if these mechanism holds opportunities to be translated into a wearable garment. At the end, we took elements that we enjoyed from our previous sketch two and tried to add more elements to this final project. Once we’ve came into conclusion on what we are heading to, we’ve conducted an informal discussion with an instructor in hopes for some advices and guidances.

After the discussion, we digested the instructor’s comment and are trying to “adapt” to a completely different, yet interesting form suggested by the instructor. The form still contains elements from the previous sketch, but a new spine structure is being added to the back, like a scorpio. Not only did we discuss and explore on the spine structure during the meeting but also brainstorm in some possible interesting materials to be used for this spine structure. There is a question derived from our proposed context – if the user wears the garment in the dark, how can the attacker or anyone be able to see the movement in such a dark environment? Maybe, lights can be implemented into the structure. In order for the lights to work in a subtle manner, the structure should not be intrusive in the morning, but only when the dangerous situation arise. At the end, we were encouraged to play around with the structure using clear, transparent plastic films.

As soon as we’ve dismissed the meeting with the instructor, everyone in the team quickly got together and tried to unify on a solid concept that will fit the form. I took the clear material and tried to prototype the simple spine structure in order to better visualize the idea for the team. It took many sketching, thinking and iterations to develop an sequence of spine sections that will give subtle, flexible movements.

320: Final Project 1st Meeting

Concept: Defence wear

The team has taken inspiration from the sketch two and are passionate about further developing the spine like structure. With the joining of new members: Mark Coleman and Alice Ling.

We liked to incorporate their idea of using the wearer’s heartrate as input and execute the transformation through kinetic movements. Instead of using linear origami arrangements, the team decided to explore the 3D origami shoulder piece and hope to use this as the main elements and supporting structure for the final project. One challenge we faced is the rigidity of the paper. We were unsure if the paper structure actually allow large movements and be able to provide hosting areas for the technical components to rest on. After consents, the team is divided into two sub groups. Emily and Alice are responsible for the conceptual research where the form should be based on a strong metaphorical animal to reference of. Laurence, Mark and I are responsible for all the technical aspects including the use of heartrate sensors and the materials.

320: Day 3

On Day 2, we built a frame structure for our dress, however due to implementation issue and time constraint we had to change the design

Reconfigure of design. The frame now wrap around the user’s head. It add a sense of security. However the bulkyness of frame seem rather cumbersom at times.
We are testing the paper mechanism to see how it fit with the frame. Alot of prototyping involve.

Process shot during our implementation process. Our team had to design part of the frame test it and redesign again because placment of motor and curvature of the frame is really important in our case.

Fabrication of the final product. We laser cut paper to ensure motor fit into place.  Another problem we encounter was the movment of the structure was not pronounce. In the final sketch we be able fix this issue.  The reason that cause movment of the paper has alot of factors. Such as, the fold of the paper, number of modular pieces and the dexterity of paper.
We tried 3 different type of paper: A4 paper, Japanese origami paper and tracing paper. During our material exploration we found out tracing paper was give the least resistant movment however the over integrity of the structure is decrease.

Final context shot.

320: second day

Our goal today was to create the dress.  One problem we encounter was how to fixate the servo motor on the belt, inorder to solve this problem, we created our second mock up protype to test our initial frame work.

Our mock up.  We decided to use two frame structure because there is a motor placement issue.

We decided to do a ring structure frame work to hold the dress.  [sketches and pictures of this structure will be updated later]

320: Initial day

Sketch 2:
Our initial idea is to creat a dress mimic photosynthesis, we began to explore structure of how we can mimic this effect. Our team found out using modular paper pattern we can create a structure that afford moving up and down on a curve.  This is a initial day of prototyping process where we folded 350 pieces of origami in attempt to combine togethor into the dress.  This took 9 hour to create.

In the process of creating this shape we discover  other than liner design we make 3D shapes. Due to time contraint, we will explore this idea later.
We made over 300 modular shape that afford to be combine togethor.

We build a mock up structure using cardboard and have fishing wire attach to the paper structure to see the feasibility of vertical attachment of the structure.


Iat 320 Soft Circuit Wearable Assignment

Garment title:  Huggle

Electronic textile are fabric that enable computating, digital and electronic component embedded in them. Wearable technology is another name for electronic textile and they are refer to a smart colothing or intelligent clothing.  Such garment incorporate built in technological element in everyday textile and clothes. This week we are trying to pratice sowing a soft circuit and their relating component.

This assignment is to get us focus on the technique of sowing soft circuit and making soft circuit switches.



Thin transparency cut to specific diameter and copper tape is tape on one side of the cutted transparency. Felts is sandwitch in between the transparncy

On the right: Material use to replace the foam in the middle layer of the switch.

Sowing and our soft circuit.


  • Ear muffs
  • Cooper tape
  • Felts  (for making switches)
  • Mylar translucent sheets (for making switches)
  • Conductive threads
  • Threads
  • Snaps
  • Flat nose Super bright LED.


  • Translating hardwire circuit to soft circuit
  • Making sure no over lapping or touching threads
  • thickness of foam between the switches
  • Amount of copper tape on the switches
  • Physical contraint: Ear Muffs
    – Design of the ear muffs doens’t offer too much space
    –  Flexible frame may push the fabric togethor and create a short circuit.

DigiClay (Max MSP project) Sketch 1

The idea came from the experience creating something with a black of clay or playdou. There is this intertwine sensation of your imagination that can be freed and creatively model something that your heart desire.  This was a collective memory our team have and making something to called it ours.  Digiclay reminiscence the joy of pottery. Where the user can modify a digital clay while only moving their hands in the air.

Research (images) : Conceptual, Types of interaction

Initial researches begin from 1. Precedents 2. Hand gestures 3. Movements of the pottery activity.

From our precedents research, we found a digital artwork by the UNIFOLD, the Electronic Artisan. It idea is to sculpt a block of polygon on the computer screen through the use of finger movements. We compared the inputs, tracking system and the processing method between Digiclay and this work.

Technical Aspect: tools, physical environment setup

This is a simulation of virtual clay, but we still would like to make the experience as real as possible. Hence we also created a prototype of of a potter spinning disk. When User sit in front of our installation. They will wonder why spinning wheel for making pottery is empty. When we start the actual simulation, they will realize they are suppose to manipulate the virtual clay on screen.  There always a disconnection between the projected and the tangible world. We want to bridge this gap this is why we created this is reason why we created the spinning wheel is implemented in the first place is to fill the gap between virtual reality and real tangibility.  The spinning wheel will be place on a table and a chair will be provided for the participant to further enhance their experience with our virtual clay.

There will be a common class set up of camera and project. The camera will be facing the participant in front of the projector. The projector will project the image on the screen.

In our set up, we decided to use color gloves for easy tracking for Max MSP. Inside, Max program there will be specific program set up to distinct the color of gloves we choose to use. The reason why we decided to use color gloves is we want to track the hand gesture and manipulation of the participant and translate that into our virtual clay.

The projector and camera set up was fix, this was a constraint to our team. Original few idea we propose has not taken into the consideration with such set up so we could not implemented. Also our team have to take into the consideration where to place the color gloves, where we did not want to accidentally triggers the simulation. (One solution was to manually start the program this fixed the issue of the glove accidentally we in the way of the virtual clay.